Using 3ds MAX I modelled a basic shape. I then use the scatter tool to apply a "skin" over the shape. The program produced many different options on how to scatter the skin over the shape. I chose my favourite configuration and developed it further by hand. I found in this situation, working in section was the most effective.
I then identified places that I need to detail further, for eg, where beams and land meet pose good opportunities to treat the connection as a sculpture. After drawing a few ideas, I tried to model the connection on 3ds MAX but was unable to create something appealing or close to my sketch. Further work/practice is need in this area.
The image above shows this progression.
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